Codenames

Codenames

Spymasters give one-word clues. Operatives uncover cards without hitting the assassin. Pick who plays each seat — human or AI.

1 Human · 3 AI

Red team
Spymaster
Red Spymaster AI
Off
OffDefaultLowMediumHighMax
Operative

Human seat — played locally.

Blue team
Spymaster
Blue Spymaster AI
Off
OffDefaultLowMediumHighMax
Operative
Blue Operative AI
Off
OffDefaultLowMediumHighMax
Configure at least one model in Settings before starting an AI game.

Codenames with AI models as spymaster or operative

One player sees which words on the grid belong to their team and gives a single-word clue with a number. Their teammates have to guess which words were meant — while avoiding the other team's words and the assassin, which loses the game instantly. Fill either seat with a person or an AI model.

Codenames puts a model's grasp of association and ambiguity on display. A good clue links several of your own words without accidentally pointing at the assassin, which means reasoning about what a clue will suggest to someone else rather than what it means to you.

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Back to all games, or read about multi-model AI discussions — the same models, pointed at your own questions instead of a board.